Original Post
Hello,
I am not too familiar with normals so please bare with me. I have meshes that I am trying to rotate so they will lay flush along a line. To give a litle more background, these lines make up the walls of a room. so I know the center point of a room very easily. However, when I get the normal depending on which end of the wall I use first it is possible the normal could be pointing to the outside of the room instead of the inside.
So the fact that I have this normal of the wall and the center point of the room, can someone give me a little help on an efficient way of deternining if I need to flip my normal or if it is indeed pointing to the inside of the room?
I am not sure what other information might be helpful, so let me know if I am leaving anything major out to help better understand the problem I am facing.
Thank you!!
I am not too familiar with normals so please bare with me. I have meshes that I am trying to rotate so they will lay flush along a line. To give a litle more background, these lines make up the walls of a room. so I know the center point of a room very easily. However, when I get the normal depending on which end of the wall I use first it is possible the normal could be pointing to the outside of the room instead of the inside.
So the fact that I have this normal of the wall and the center point of the room, can someone give me a little help on an efficient way of deternining if I need to flip my normal or if it is indeed pointing to the inside of the room?
I am not sure what other information might be helpful, so let me know if I am leaving anything major out to help better understand the problem I am facing.
Thank you!!