Original Post
Hi There!
I'm trying to draw non rectangular 2D shapes (polygons, ellipses) with open gl es in .net cf, which are textured with gradients. I thought that i could create the gradient by drawing a rectangle with its vertices colored and than use that rectangle as a texture on the actual shapes. The only problem is that i can find a working code snippet that show how to render an opengl scene onto a Texture or Image (Bitmap) object.
The gradients has to be dynamic so loading them from file is out of the question, i have to create them in run time.
Please guide me to the right direction.
Thx in advance: Bali
I'm trying to draw non rectangular 2D shapes (polygons, ellipses) with open gl es in .net cf, which are textured with gradients. I thought that i could create the gradient by drawing a rectangle with its vertices colored and than use that rectangle as a texture on the actual shapes. The only problem is that i can find a working code snippet that show how to render an opengl scene onto a Texture or Image (Bitmap) object.
The gradients has to be dynamic so loading them from file is out of the question, i have to create them in run time.
Please guide me to the right direction.
Thx in advance: Bali