Skip to main content
GameDev.net gamedev.net
🔒 Locked

UV projection for fixed function reflection

Started by KieranThawley Aug 21, 2011 at 11:40 PM 0 replies 450+ views
Original Post
KieranThawley
KieranThawley
Hi

I'm doing a DirectX9 fixed function project and needing to calculate a texture matrix for transforming a plane with uv'x from (0, 0) to (1, 1) to the projected uvs from a reflection.
At the moment I am able to get individual projected points, iv read that with 3 points I would be able to construct the required matrix, but can not find anywhere that states the steps to get the matrix.

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.