Original Post
Hi ,
For the screenshot below , I made 17 bounces for the geometry which has 22k polygons
(In my renderer , each polygon is a patch )
Except than using smaller and more polygons , what would you suggest to get a smooth output ?
I

For the screenshot below , I made 17 bounces for the geometry which has 22k polygons
(In my renderer , each polygon is a patch )
Except than using smaller and more polygons , what would you suggest to get a smooth output ?
I
ve read about interpolate shading but I already treat each polygon as a patch. Perhaps an object space anti aliasing
in which I will be using average of 4x4 or more neighbours total color , as color value for each patch ?