Original Post
It's not too hard to generate race tracks or road geometry procedurally, but how to nicely handle intersections?
I.e.,
-the four street road intersection
-one road branching out into two or more
Put it another way, given three or more street blocks geometry, all with the same cross section shape, how should I stitch them together and fill any gap in the middle? Preferably generate uniform tessellations and reasonable texture coordinates for the intersection geometry.
Maybe there are papers or techniques that deal with this issue?
Thanks
I.e.,
-the four street road intersection
-one road branching out into two or more
Put it another way, given three or more street blocks geometry, all with the same cross section shape, how should I stitch them together and fill any gap in the middle? Preferably generate uniform tessellations and reasonable texture coordinates for the intersection geometry.
Maybe there are papers or techniques that deal with this issue?
Thanks