Original Post
So, I've been trying to get an OBJ file to look good under lighting to no avail. I got a little closer with some help earlier, but I'm kind of stuck again. I've got an OBJ file that has vertices and face data in it. For each vertex I basically calculate the normal for it's associated faces then average the normals to create one vector for that vertex. Here is the result of that:
[media]http://i.imgur.com/2k5Lp.png[/media]
And here's the normals "visualized" (lol):
[media]http://i.imgur.com/BqrmD.png[/media]
Any suggestions as to why this looks so weird? Is it my lighting? My normal calculations? Another thing that I heard about was duplicated shared vertices and assigning different vectors. Would that do the trick? Any guidance would be greatly appreciated!!
[media]http://i.imgur.com/2k5Lp.png[/media]
And here's the normals "visualized" (lol):
[media]http://i.imgur.com/BqrmD.png[/media]
Any suggestions as to why this looks so weird? Is it my lighting? My normal calculations? Another thing that I heard about was duplicated shared vertices and assigning different vectors. Would that do the trick? Any guidance would be greatly appreciated!!