Original Post
While in action based rpgs, movement is immediate coinciding with move choices- usually you cant control your whole party. While you can give certain commands to them- you cannot control their whole movements.
A suggestion for future gamemakers would be to create a whole set list of tactical abilities that control your party in ways many turn-based rpgs havent gone far enough.
Example: In Star Ocean 3(we'll call the abilities "manuvers" for now)
You can suggest how the other members should act in battle as well as set the initial battle positions.
The menu(one will be needed for the sheer number of abilities) would in the case be
-Battle Positions & Movement
-Team Attacks
While the list looks simple there is alot more to it
In the Battle Positions- it would contain where the party starts, where they run to, or run away from
Even more complex
In Team Attacks- it would contain combinations of how the party attacks
EX: - The swordsman does a magic attack while the healer casts a physical protection spell
- The swordsmen do a very detailed well chained combo
- The healers casts protection spells in battle initially
- The glass cannons make chained spells while other members lower enemy defenses
- The party uses the tank a distraction while attackers critically attack enemy from behind
A suggestion for future gamemakers would be to create a whole set list of tactical abilities that control your party in ways many turn-based rpgs havent gone far enough.
Example: In Star Ocean 3(we'll call the abilities "manuvers" for now)
You can suggest how the other members should act in battle as well as set the initial battle positions.
The menu(one will be needed for the sheer number of abilities) would in the case be
-Battle Positions & Movement
-Team Attacks
While the list looks simple there is alot more to it
In the Battle Positions- it would contain where the party starts, where they run to, or run away from
Even more complex
In Team Attacks- it would contain combinations of how the party attacks
EX: - The swordsman does a magic attack while the healer casts a physical protection spell
- The swordsmen do a very detailed well chained combo
- The healers casts protection spells in battle initially
- The glass cannons make chained spells while other members lower enemy defenses
- The party uses the tank a distraction while attackers critically attack enemy from behind