Original Post
[color="black"][font="verdana"]In the year 2021 the world was in a very bad state, many natural resources we're getting empty and people lost hope for a future. America's economy was dieing and the dollar had been left out 3 years ago, it was replaced by the euro in an effort of Europe to save and give hope to America. That was the first big mistake of humanity. 7 years later in 2028 after Europe's attempt to save America, the euro was worth half of what the dollar was worth back in 2021. Because of America, Europe's economy went down together with America. That lead to a big vulnerability to the Eastern countries. Armenia, Russia, Ukrania, Georgia,... In an attempt to save the eastern economy, Russia rebuilt the Sovjet Union, Sovjet Union 2.0 together with Armenia, Ukrania, Georgia,...
They stopped all import and export, deported all American and European tourists and habitants and blocked all incoming Western tourism.
America and Europe were shocked of this because the whole operation took only 2 weeks to complete and happend out of nothing. A group of American USSR Nazi hackers called Anoglia hacked into all America's military mainframes. The second big mistake of humanity is the fact that they use a network for launching bombs. Anoglia took over all the control of America's nuclear bombs, and launched them on the capital city of Russia, Moscow.
11 million people were estimated to have died, Russia was furious. They started to nuke America, killing millions of civillians. A nuclear war started between the USSR and the USA.
Europe was in the middle of all of this. This is the third mistake of humanity, Europe was America's friend because they helped them with the euro back in 2021. So they decided to support them in the war. They had made a prototype bio nuke that could whipe out 10 000 000 km² in one attack. This nuke was not tested yet and was very unstable, but that was all Europe had. In the year 2028, 27 October at 17:25, Europe launched the nuke on the center of Russia. The bomb exploded and whiped Russia out, but the nuclear reaction didn't go as planned and kept going, whiping out the entire planet. Killing all that is living and exposing the ones that survived to extreme radiation.
Not everyone died, since the incident started in Moscow, a lot of people build underground shelters to provide them protection. Those people are the only survivors on the planet. Animals are all dead apart from the ones that were taken with people in the shelters, the ones that did survive are mutated.
That there is the storyline, wich is only provided to give you an idea about what story the mechanics are based on. [/font][font="verdana"]Sorry for my English, I'm an Armenian guy living in Belgium. [/font][color="black"][font="verdana"]More information about the game mechanics, etc. will be down below. [/font][color="black"][font="verdana"]I'm trying to get people's opinion since I don't want to waste a year of my life developing something that noone will play. [/font][color="black"][font="verdana"]So if this sounds totally ridiculous, you should just tell me.[/font][color="black"][font="verdana"]
This game is going to use the unreleased Stage3D APIs from Flash, using DirectX 9 for rendering on Windows machines and OpenGL 1.3 on Mac and Linux machines. The graphics on this game won't be anything special because I want this project to be completed in a year. I have a deadline until next summer. This will be a MMORPG game possibly in first person, and I need to write some network protocols for this before I can start the actual game development.
When your first start the game, you will be able to choose from either starting in New York City, or in Moscow, both of wich are destroyed. The weather will be the only major difference between the cities, snow and rain in Moscow, sun and rain in New York. Again the game will not use very complicated graphics, but it will look good, I have an imagine in mind.
Now the game mechanics are going to be a little hard te realize though, in the fantasy world that I'll create, money will have no value, what will have value is metals, all kinds of different metals, steel, aluminium, gold, adamantine,... Everyone gets a device called the MB Compressor when they start, what it does is, for example there is this pile of steel and it's pretty much useless. With the MB Compressor, you aim at that steel, and activate it, what it does is, it breaks the steel molecules down, compresses them and puts them in it's memory. You can then edit that steel on your MB Compressor because it will be some kind of hologramish computer, and you can mix different types of steel you collected, make building shapes with them, then decompress those metal particals into the model you chose in your MB Compressor. It's hard to explain but you will be able to make all kinds of big buildings, and link buildings together and so on, of course you'll need metal for this. The goal is to get as big and as strong buildings as possible. And AI will then live in those buildings, work for you, produce money, search for metals,... You will be the boss of those people.
Here is how I'm going to do this (I think), there is the main New York City, wich is totally destroyed, your goal is to rebuild the city. You can do this by buying ground and then start building on that peace of ground, you can expand your ground but all this will cost you metals, probably gold.
In the main city, noone will be able to build because that's static, but when buying ground you will have your own personal space called City Sections (for now), every account is limited to one City Section in either New York or Moscow. There you will build your part of the city. When creating a City Section, you will be asked to give it a name. When exiting the main static New York city, people can either go to their City Section or visit other City Sections, where they will only be able to look around and examine other buildings. From their own City Section, they can send attacks to other City Sections, for stealing their metals and resources. Every person who wishes to enable attacking other City Sections needs to disable their protection wich allows other people to attack that person aswell. There will be no levels, only wealth. After your city has x amount of ground, you can join in with other City Sections. For example, City Section X and City Section Y are part of City Territory X.
When one has a City Section and another person has also one and both are compatible for starting a City Territory, the person who requests to start a City Territory gets to choose the name and be the leader. After that, OTHER PEOPLE, can request to join the City Territory.
City Territories will be able to attack only other City Territories and not single City Section, all the earned goods after a succesfull attack will get shared in percentages that are based on wich individual City Section is bigger. So the goal of this game will be to be as big as possible. More content will be added after the first completed release, but this is all I'm going to work on for now.
Of course there will not only be metals but also other materials such as glass,...
This is a rough sketch of what it will be like. I need to complete these game mechanics first before any development can start.
Also, this game will be completely free to play, my income will be generated with ads around the game. Not many, 3 or so.
Another thing I forgot to mention is that the way you get metal is by collecting it in the main city from wreckage and by letting your habitants search for metal, you can "buy" people to come and live in your City Section with gold.[/font]
They stopped all import and export, deported all American and European tourists and habitants and blocked all incoming Western tourism.
America and Europe were shocked of this because the whole operation took only 2 weeks to complete and happend out of nothing. A group of American USSR Nazi hackers called Anoglia hacked into all America's military mainframes. The second big mistake of humanity is the fact that they use a network for launching bombs. Anoglia took over all the control of America's nuclear bombs, and launched them on the capital city of Russia, Moscow.
11 million people were estimated to have died, Russia was furious. They started to nuke America, killing millions of civillians. A nuclear war started between the USSR and the USA.
Europe was in the middle of all of this. This is the third mistake of humanity, Europe was America's friend because they helped them with the euro back in 2021. So they decided to support them in the war. They had made a prototype bio nuke that could whipe out 10 000 000 km² in one attack. This nuke was not tested yet and was very unstable, but that was all Europe had. In the year 2028, 27 October at 17:25, Europe launched the nuke on the center of Russia. The bomb exploded and whiped Russia out, but the nuclear reaction didn't go as planned and kept going, whiping out the entire planet. Killing all that is living and exposing the ones that survived to extreme radiation.
Not everyone died, since the incident started in Moscow, a lot of people build underground shelters to provide them protection. Those people are the only survivors on the planet. Animals are all dead apart from the ones that were taken with people in the shelters, the ones that did survive are mutated.
That there is the storyline, wich is only provided to give you an idea about what story the mechanics are based on. [/font][font="verdana"]Sorry for my English, I'm an Armenian guy living in Belgium. [/font][color="black"][font="verdana"]More information about the game mechanics, etc. will be down below. [/font][color="black"][font="verdana"]I'm trying to get people's opinion since I don't want to waste a year of my life developing something that noone will play. [/font][color="black"][font="verdana"]So if this sounds totally ridiculous, you should just tell me.[/font][color="black"][font="verdana"]
This game is going to use the unreleased Stage3D APIs from Flash, using DirectX 9 for rendering on Windows machines and OpenGL 1.3 on Mac and Linux machines. The graphics on this game won't be anything special because I want this project to be completed in a year. I have a deadline until next summer. This will be a MMORPG game possibly in first person, and I need to write some network protocols for this before I can start the actual game development.
When your first start the game, you will be able to choose from either starting in New York City, or in Moscow, both of wich are destroyed. The weather will be the only major difference between the cities, snow and rain in Moscow, sun and rain in New York. Again the game will not use very complicated graphics, but it will look good, I have an imagine in mind.
Now the game mechanics are going to be a little hard te realize though, in the fantasy world that I'll create, money will have no value, what will have value is metals, all kinds of different metals, steel, aluminium, gold, adamantine,... Everyone gets a device called the MB Compressor when they start, what it does is, for example there is this pile of steel and it's pretty much useless. With the MB Compressor, you aim at that steel, and activate it, what it does is, it breaks the steel molecules down, compresses them and puts them in it's memory. You can then edit that steel on your MB Compressor because it will be some kind of hologramish computer, and you can mix different types of steel you collected, make building shapes with them, then decompress those metal particals into the model you chose in your MB Compressor. It's hard to explain but you will be able to make all kinds of big buildings, and link buildings together and so on, of course you'll need metal for this. The goal is to get as big and as strong buildings as possible. And AI will then live in those buildings, work for you, produce money, search for metals,... You will be the boss of those people.
Here is how I'm going to do this (I think), there is the main New York City, wich is totally destroyed, your goal is to rebuild the city. You can do this by buying ground and then start building on that peace of ground, you can expand your ground but all this will cost you metals, probably gold.
In the main city, noone will be able to build because that's static, but when buying ground you will have your own personal space called City Sections (for now), every account is limited to one City Section in either New York or Moscow. There you will build your part of the city. When creating a City Section, you will be asked to give it a name. When exiting the main static New York city, people can either go to their City Section or visit other City Sections, where they will only be able to look around and examine other buildings. From their own City Section, they can send attacks to other City Sections, for stealing their metals and resources. Every person who wishes to enable attacking other City Sections needs to disable their protection wich allows other people to attack that person aswell. There will be no levels, only wealth. After your city has x amount of ground, you can join in with other City Sections. For example, City Section X and City Section Y are part of City Territory X.
When one has a City Section and another person has also one and both are compatible for starting a City Territory, the person who requests to start a City Territory gets to choose the name and be the leader. After that, OTHER PEOPLE, can request to join the City Territory.
City Territories will be able to attack only other City Territories and not single City Section, all the earned goods after a succesfull attack will get shared in percentages that are based on wich individual City Section is bigger. So the goal of this game will be to be as big as possible. More content will be added after the first completed release, but this is all I'm going to work on for now.
Of course there will not only be metals but also other materials such as glass,...
This is a rough sketch of what it will be like. I need to complete these game mechanics first before any development can start.
Also, this game will be completely free to play, my income will be generated with ads around the game. Not many, 3 or so.
Another thing I forgot to mention is that the way you get metal is by collecting it in the main city from wreckage and by letting your habitants search for metal, you can "buy" people to come and live in your City Section with gold.[/font]