Original Post
Hi,
i'm working on a small framework for game prototypes.. i'm beginning with simple game state and level based games and want to draw something while loading the content of the next level..
i'm using slimdx, directx11 (no effects) and draw everything in the immediate context
the loading is done by a thread of the dotNet threadpool.. there i only load textures, create buffers and so on.. no draw calls and so on..
now the problem..
the game runs perfect while launching from visual studio (with attached debugger)..(F5)..
if i start the program without debugger (Ctrl + F5) or starting the exe.. the game crashes in one of 5 tries. but only when using my nvidia chip (M310) .. there is no crash with the build in intel graphics chip
and the biggest problem is.. i can't debug the crashed program.. select debug after the program freezes and the message pops up leads in to another crash and dump files can not be opened..
any ideas? thank you!
i'm working on a small framework for game prototypes.. i'm beginning with simple game state and level based games and want to draw something while loading the content of the next level..
i'm using slimdx, directx11 (no effects) and draw everything in the immediate context
the loading is done by a thread of the dotNet threadpool.. there i only load textures, create buffers and so on.. no draw calls and so on..
now the problem..
the game runs perfect while launching from visual studio (with attached debugger)..(F5)..
if i start the program without debugger (Ctrl + F5) or starting the exe.. the game crashes in one of 5 tries. but only when using my nvidia chip (M310) .. there is no crash with the build in intel graphics chip
and the biggest problem is.. i can't debug the crashed program.. select debug after the program freezes and the message pops up leads in to another crash and dump files can not be opened..
any ideas? thank you!