Original Post
I have a weapon generator for a 2D roguelike RPG I am developing. It has variables that store the name of the weapon, the base damage output, the base attack speed, the required strength to equip, and the gold value of the weapon. For example.... A Short Sword could have 5 base damage, and 3 attack speed with 10 required strength to equip and a gold value of 200. But what would be a good way to add weapon "levels"? So the damage would be greater if the level was higher. I don't want the attack speed to change but what would be a good equation to use to increase the damage, required strength, and gold value of the weaon if the weapon is of a higher level?