Original Post
Hey guys,
I am a programmer but i can help myself a little in 3d programs so i was doing some test's on a game engine i just found and downloaded some 3d models but i noticed that allot of the models come detached with different maps assigned to them.
for example if i download a human model i may find the model split into 2 parts : head and body and each has its own bitmap file to it...
now my question is : is there a way that when i attach these 2 objects i can let 3ds max automatically combine these texture maps automatically for me or do i need to reskin the model completely?
Thank you in advanced.
I am a programmer but i can help myself a little in 3d programs so i was doing some test's on a game engine i just found and downloaded some 3d models but i noticed that allot of the models come detached with different maps assigned to them.
for example if i download a human model i may find the model split into 2 parts : head and body and each has its own bitmap file to it...
now my question is : is there a way that when i attach these 2 objects i can let 3ds max automatically combine these texture maps automatically for me or do i need to reskin the model completely?
Thank you in advanced.