Original Post
Hi everybody, I just registered to find an answer to a question that lately has been annoying me a lot:
Recently I bought an online space, the purpose was (and still is) to create a wide choice of musical pieces suitable for VideoGames (and secondary other kinds of projects).
Here is a brief description of the services the site will provide:
- you get an exclusive on the track(s) you choose. They won't be available for further works o projects), though they will still be available through Soundcloud and Bandcamp for listening and downloading;
- we can modify each track in every aspect, so that you'll get a hand-tailored song that suits you best: instrments, melodies, rhythm, speed, you name it, anything can be edited;
- we can make sure the track(s) you pick are perfectly loopable. This comes in handy if you're developing a videogame;
- if none of the tunes you can find here suits your work, we may still be able to help you. Let us know what you have in mind (with a description or some other examples), and we’ll do our best to create a song that matches your needs.
- a mixing and mastering service is guaranteed at the end of the process (tracks on bandcamp and soundcloud are raw premixes).
(first question: how do you see this idea?)
Now, the real question is: royalties or "pay for track"?
We first wanted to ask for a 10% of the income that would derive from commercial projects, then we tried to think as developers and guessed that a royalty-based system would probably be unimplementable, as sometimes it's difficult to calculate percentages on entries, also we wouldn't be able to verify the status of sold copies nor the commercial purpose of a project (we'd provide a royalty free service for non-profitable projects so I guess everyone would contact us asking for a free service).
The other idea is to provide a commercial license at a certain price per track: e.g. 30$ and you can use "trackname" in your project and have all our services.
Which payment type do you think would be the best?
Any other ideas? Thanks in advance!
Recently I bought an online space, the purpose was (and still is) to create a wide choice of musical pieces suitable for VideoGames (and secondary other kinds of projects).
Here is a brief description of the services the site will provide:
- you get an exclusive on the track(s) you choose. They won't be available for further works o projects), though they will still be available through Soundcloud and Bandcamp for listening and downloading;
- we can modify each track in every aspect, so that you'll get a hand-tailored song that suits you best: instrments, melodies, rhythm, speed, you name it, anything can be edited;
- we can make sure the track(s) you pick are perfectly loopable. This comes in handy if you're developing a videogame;
- if none of the tunes you can find here suits your work, we may still be able to help you. Let us know what you have in mind (with a description or some other examples), and we’ll do our best to create a song that matches your needs.
- a mixing and mastering service is guaranteed at the end of the process (tracks on bandcamp and soundcloud are raw premixes).
(first question: how do you see this idea?)
Now, the real question is: royalties or "pay for track"?
We first wanted to ask for a 10% of the income that would derive from commercial projects, then we tried to think as developers and guessed that a royalty-based system would probably be unimplementable, as sometimes it's difficult to calculate percentages on entries, also we wouldn't be able to verify the status of sold copies nor the commercial purpose of a project (we'd provide a royalty free service for non-profitable projects so I guess everyone would contact us asking for a free service).
The other idea is to provide a commercial license at a certain price per track: e.g. 30$ and you can use "trackname" in your project and have all our services.
Which payment type do you think would be the best?
Any other ideas? Thanks in advance!