Original Post
Hello, I've been working with C++ for a little while and decided that I should step back and work with an easier language first (some C++ stuff was going over my head) so I've decided to learn Python or maybe C#.
I'm mostly interested in creating 2D games, and I do some of my developing on Linux and I don't think XNA is muliplatform.
And as far as Python is concerned I'm trying to decide whether to go for pygame or pyglet. I heard that pygame is better for 2D games and has more built in game functions (joypad, sound, graphics, etc) while pyglet is better than pygame + pyopengl for 3D.
So I'm wondering what do you think is easier and would transition easier back into C++.
I'm mostly interested in creating 2D games, and I do some of my developing on Linux and I don't think XNA is muliplatform.
And as far as Python is concerned I'm trying to decide whether to go for pygame or pyglet. I heard that pygame is better for 2D games and has more built in game functions (joypad, sound, graphics, etc) while pyglet is better than pygame + pyopengl for 3D.
So I'm wondering what do you think is easier and would transition easier back into C++.