Original Post
Hello,
I am currently making an fps, I have set up my UDP connection and it working fine.
I would like to handle ping, lag and jitter on both client and server side.
(ie. I would like to have a smooth movement client side and if the player hits an enemy, the server is aware of the smoothing and validates the shot)
Is there any tutorial for that kind of stuff ?
Thank you very much.
Taz.
I am currently making an fps, I have set up my UDP connection and it working fine.
I would like to handle ping, lag and jitter on both client and server side.
(ie. I would like to have a smooth movement client side and if the player hits an enemy, the server is aware of the smoothing and validates the shot)
Is there any tutorial for that kind of stuff ?
Thank you very much.
Taz.