Original Post
I am designing a 3D maze game, and want to let the camera(player) when it hit a wall. Simple as that
I tried making an AABB out of every wall and make a sphere-Box intersection test between the camera and the wall, but it was just too annoying to implement an AABB for EVERY wall in a maze and it didn't work.
How can something like that be made???
I tried making an AABB out of every wall and make a sphere-Box intersection test between the camera and the wall, but it was just too annoying to implement an AABB for EVERY wall in a maze and it didn't work.
How can something like that be made???