Original Post
Using opengl 3.3 and shaders, trying to draw a line but I get nothing rendering to the scene. I have had successful results using textures for sprites. But I'm not sure why this isn't working. Here is my shader:
I'm pretty noob when it comes to opengl, so this is probably a bad way to draw lines. I Bind the vertices b4 calling drawelements, the vertices are set up to be linewidth wide and linelength tall, so they should be fine.
If there is a better way to draw lines, I'm all ears.
EDIT: Appears the shader may not be the problem, tested it with my sprite class (taking out the texture relate stuff) and the it was drawing a white square where the sprite would have been. So now I'm not sure what could be the problem as the line and sprite classes are almost identical
EDIT: Solved it >< Staring at the page for hours will eventually fix the problem. 1 variable in the wrong place, almost identically named as the one that was meant to be there. ah well.
#version 330
// DefaultLine.vert
precision highp float;
uniform mat3 ProjectionMatrix;
uniform mat3 ViewMatrix;
uniform mat3 ModelMatrix;
uniform vec4 ColourIn;
in vec3 Position;
out vec4 ColourOut;
void main()
{
mat3 mvpMatrix = ProjectionMatrix * ViewMatrix * ModelMatrix;
vec3 pos = mvpMatrix * Position;
gl_Position.x = pos.x;
gl_Position.y = pos.y;
gl_Position.z = 0.0;
gl_Position.w = 1.0;
ColourOut = ColourIn;
}#version 330
// DefaultLine.frag
precision highp float;
uniform sampler2D ColorMapSampler;
in vec4 ColourOut;
out vec4 FragColor;
void main()
{
FragColor = ColourOut;
//This does not work either...
//FragColor.r = 1.0;
//FragColor.g = 1.0;
// FragColor.b = 1.0;
// FragColor.a = 1.0;
}I'm pretty noob when it comes to opengl, so this is probably a bad way to draw lines. I Bind the vertices b4 calling drawelements, the vertices are set up to be linewidth wide and linelength tall, so they should be fine.
If there is a better way to draw lines, I'm all ears.
EDIT: Appears the shader may not be the problem, tested it with my sprite class (taking out the texture relate stuff) and the it was drawing a white square where the sprite would have been. So now I'm not sure what could be the problem as the line and sprite classes are almost identical
EDIT: Solved it >< Staring at the page for hours will eventually fix the problem. 1 variable in the wrong place, almost identically named as the one that was meant to be there. ah well.