Original Post
I have a real physics voxel game, which is RPG fantasy. A major issue is that my players are making gun powder, rockets, cannons, guns, even combustion engines. Any ideas on how I could limit this pesky human behaviour?
I have made the mixing of gunpowder more unstable (prone to sudden explosion) but they have gotten around this by having others (NPC's) manufacture it. I also tried to make it less combustible, but they always find a way to boost the burning potential. They haven't built lasers yet, and to my knowledge can't - I hope, but there seems no limit to their inventiveness or persiverance!
I have made the mixing of gunpowder more unstable (prone to sudden explosion) but they have gotten around this by having others (NPC's) manufacture it. I also tried to make it less combustible, but they always find a way to boost the burning potential. They haven't built lasers yet, and to my knowledge can't - I hope, but there seems no limit to their inventiveness or persiverance!