Original Post
My environment modeler was telling me that the engines she's used, such as Unity, accept geometry in batches of quads instead of triangles. I've always thought models were stored a in triangle lists. She also uses Headus to UV unwrap textures onto our OBJ models, but again, it only loads OBJ files as quads. This appears odd to me as most models should be stored as triangle lists or triangle strips. OpenGL supports quad rendering, but I do not think it's that efficient on most GPUs, and OpenGL ES doesn't support quads.
Which are better support-wise and performance-wise?
Which are better support-wise and performance-wise?