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StarChild - a Demo

Started by majdakar Nov 14, 2011 at 7:20 PM 15 replies 2.8k views
Original Post
majdakar
majdakar
Hi,

I want to share a new demo that I just completed (a puzzle sidescroller). I'm using Box2D for C++ and OpenGL/GLSL.

EDIT: Here are the HIGH-RES vids

Part1:

Part2:



Here's the blog:

http://majdakar.blogspot.com/

vid is low-res, check out screenshots here for proper HD.
http://majdakar.blog...creenshots.html

Here are the old vids:
http://www.youtube.c...Q&feature=feedu
http://www.youtube.c...feature=related

A big thank you to the gamedev forum gurus who have an answer to everything. biggrin.gif
Pthalicus
Pthalicus
This looks wonderful. It's very well polished. Is there a playable demo available?
Saving the world, one semi-colon at a time.
majdakar
majdakar

This looks wonderful. It's very well polished. Is there a playable demo available?


Thank you major Tom! sadly the game is not yet in a distributable state. Its also made for a fairly strong graphics card so I couldn't port to a browser or a phone. This is in all sense of the word my first game, made primarily for educational purposes, so I know (or begin to know) what a game engine is or does.
DarklyDreaming
DarklyDreaming
It looks like you're holding a camera to the screen or something in the video or that something went awfully wrong with the compression; murky colours and banding wherever you look! Only reason I mention it is that the game looks gorgeous -- it deserves a better presentation than this!

Of course, Youtube doesn't have the best compressor in this case but you should be able to squeeze out something prettier than this when downsizing from HD - also, a 720p version is practically a mustbiggrin.gif
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style,
majdakar
majdakar
Thank you Darkly!

You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.
DarklyDreaming
DarklyDreaming

Thank you Darkly!

You're absolutely right i'm afraid. I did film this footage. I've been trying to find a good,cheap, and accessible solution to capture my demo in HD for a while. I think I may be close though now. I've tried screen capture software ofcourse(that gave me something like 5 fps). I got impatient and filmed it to share.


I see! No problems then, I just think that the video is a poor visual presentation of a quite nice looking game - maybe if you can find someone else who can screen capture the footage for you with stronger hardware? Either way, the game looks gorgeous and I'd love to give it a shot whenever you release - keep us posted!
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style,
DarklyDreaming
DarklyDreaming

Hey guys,

Due to popular demand ( ) Here are the high-res vids. (part 2 coming soon)

http://www.youtube.c...M&feature=feedu

Now, that's more like it - nice job and great look you got going there!
"I will personally burn everything I've made to the fucking ground if I think I can catch them in the flames."
~ Gabe

"I don't mean to rush you but you are keeping two civilizations waiting!"
~ Cavil, BSG.
"If it's really important to you that other people follow your True Brace Style,
majdakar
majdakar
thanks darkly. I ended up using a Matrox to record (went through a blackmagic card that gave me nightmares).
majdakar
majdakar
Hey guys, just added a bit of sample code (the painterly shader). i felt that would be the most useful thing to share.
you can find it here at the bottom of the page.
You can use it in any way you like, a credit would be nice but not necessary.

http://majdakar.blogspot.com/2011/10/techy-stuff-shader.html
boolean
boolean
Looks really cool. It seems teleporting upwards is a bit finicky, you seem to be having a bit of trouble in the demo. Are the controls still being worked on?
majdakar
majdakar
thanks boolean. actually, the controls are done, and there is no real upward problem when playing. The problem was I was HD recording the demo, and there was a half second lag between the output I was seeing and the actual game. That teleport specifically had to be timed perfectly, with the lag it was very difficult. If you want to see a better playthrough but with worse graphics, check out the old videos. (I was thinking of editing out those bad teleports haha) But then I left them because they show that you have to time your jumps, and that you loose health when you enter another object.
KanonBaum
KanonBaum
This is going to be an amazing game. I hope to see it go wild in the indie world. Good luck!
I'm that imaginary number in the parabola of life.
lain_lain@live.com
lain_lain@live.com
At first I didn't think the game would be much, but then it completely blew my mind. It's very creative and very original. I can definitely see it going somewhere in the indie world. I like the fact that if you get stuck in a wall, you die. I like that you have to really think and involve other objects to solve the puzzles. Will there be other objects besides boxes?
Game Music Life
Because Game Music Is Life
majdakar
majdakar
hey Laina! Yes, there will be other types of objects, like circular ones, because eventually, objects in motion will have a bigger role in the puzzles (this will make timed teleports necessary).

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