Original Post
hi, guys.
i
anyway, how can i real-time render water in 3d-Map? ( using DX9 )
Until now, i finished TerrainControll ( Raise or Down Terrain Vertices ) Texture splating, and LOD, FrustumCulling and SkyBox etc..
and i can understand what shader is.
below scene is the result.

i
m Korean. so i cant speak english well.anyway, how can i real-time render water in 3d-Map? ( using DX9 )
Until now, i finished TerrainControll ( Raise or Down Terrain Vertices ) Texture splating, and LOD, FrustumCulling and SkyBox etc..
and i can understand what shader is.
below scene is the result.