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How can i real-time render water ?

Started by kakaoki Nov 21, 2011 at 3:57 PM 1 replies 1.1k views
Original Post
kakaoki
kakaoki
hi, guys.

im Korean. so i cant speak english well.
anyway, how can i real-time render water in 3d-Map? ( using DX9 )

Until now, i finished TerrainControll ( Raise or Down Terrain Vertices ) Texture splating, and LOD, FrustumCulling and SkyBox etc..
and i can understand what shader is.

below scene is the result.


22.JPG?type=w3

11.JPG?type=w3
Aqua Costa
Aqua Costa
There are various ways to do that...
The simpler method is just draw a flat plane and use normal mapping to create riples. This website will teach you how to do it. (the menu is on the right side from "The water technique" to "Specular hightlights".

If you want to create an ocean with high waves you have to use more advanced techniques (its basically works like terrain rendering?. This article should get you started.
kakaoki
kakaoki

There are various ways to do that...
The simpler method is just draw a flat plane and use normal mapping to create riples. This website will teach you how to do it. (the menu is on the right side from "The water technique" to "Specular hightlights".

If you want to create an ocean with high waves you have to use more advanced techniques (its basically works like terrain rendering?. This article should get you started.


thanks!

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