Original Post
Brief description:
I'm a versatile programmer who is looking for a 2D artist to collaborate with, to create and complete an interesting and polished game. I intend to be working with this on my spare time (a few hours on weekdays) and on most weekends, as I often already do, and I expect you to share the same kind of passion. Programming is my passion and absolutely want to further that. Game designs and ideas are entirely up for discussion, although there must be a tangible and reachable end goal.
Target aim:
Freeware / Shareware / Indie ... up for discussion.
Compensation:
No payment. This is a collaborative endeavour, any proceeds will be split evenly.
Technology:
C++ / Lua / DirectX / OpenGL / etc as a standalone executable (Flash-based browser game is a possibility).
2D graphics is definitely the way to go to keep things manageable, advanced effects is definitely a possibility. Content tools will be developed if necessary.
Talent needed:
I am looking for a motivated 2D graphics artist, I deeply appreciate pixel art, vector art and stylized graphics. But if you are good at what you do then I'm sure we'll find a way to put our talent to use. I'm obviously not expecting industry quality by any stretch, but I will want to see samples of your previous work. I personally have experience and good understanding of graphics and layout in general and will more than happily engage in discussions.
Team structure:
Me - programmer, tools, etc
You - graphics, etc
Contacts:
Please contact me via PM and we will continue via email or instant messaging from there.
Previous Work by Team:
My largest project to date is Expression 2 for Wiremod (http://www.wiremod.com) (a digital circuits addon for Garrysmod) which I worked on for over 3 years. It is a specically designed programming language and tool designed to allow players to build technically advanced contraptions while still being accessible to non-programmers. It includes a from-the-ground-up implementation of a development environment inside the game. It has since spawned a great subcommunity within the Wiremod-community, it has been a truly fantastic experience.
To demonstrate the scale of the project, here's the reference documentation (http://wiki.garrysmo...ire_Expression2, 620k views) and here's a video of it in action (http://www.youtube.c...h?v=usUm60w2pwA), but just search for "Expression 2" on YouTube and you will find lots of player-made contraptions, here's one from a very talented player (http://www.youtube.c...h?v=_-NNMI3eAmA).
Here's a bunch of other personal projects I've developed:
http://www.youtube.c...h?v=o_w04e0yAx0 (SmartSnap an addon for Garrysmod that helps with building accurate contraptions)
http://home.syranide.com/gamepic.jpg (Something minecraft inspired, fast dynamic lighting/ambient occlusion and realtime destruction, infinitely generated world)
http://home.syranide.com/light.jpg (Something terraria inspired, fast dynamic lighting/ambient occlusion and realtime destruction)
http://home.syranide.com/isometry.jpg (A quick prototype of a game idea I had)
http://home.syranide.com/pxeditor.jpg (Voxel tile editor intended for the above prototype)
http://www.youtube.c...h?v=LPlQcqSNx7A (A project with a few friends, I implemented the physics and made the editor)
http://www.youtube.c...h?v=12vnOR4PoxE (A roller coaster made in Garrysmod, I designed most of the scenery)
http://home.syranide.com/geoclip.jpg (An implementation of geometry clipmaps)
Additional Info:
I personally love what ThatGameCompany has done with their games and simpler games like Small Worlds (http://www.rathergood.com/small_worlds) and Knytt (http://nifflas.ni2.s...e=Knytt+Stories), very simple but yet there's something about them that makes them so much better than "they should be". I'm not specifically talking about platformers, but simply the idea that good mechanics and a bit of polish can make for really interesting games. Which is something I'm personally very interested in, not to create a game with the most features and the best graphics, but a game that is polished to the point that it just feels right (and one that can actually be finished by us before we die of old age).
Feedback:
ANY
I'm a versatile programmer who is looking for a 2D artist to collaborate with, to create and complete an interesting and polished game. I intend to be working with this on my spare time (a few hours on weekdays) and on most weekends, as I often already do, and I expect you to share the same kind of passion. Programming is my passion and absolutely want to further that. Game designs and ideas are entirely up for discussion, although there must be a tangible and reachable end goal.
Target aim:
Freeware / Shareware / Indie ... up for discussion.
Compensation:
No payment. This is a collaborative endeavour, any proceeds will be split evenly.
Technology:
C++ / Lua / DirectX / OpenGL / etc as a standalone executable (Flash-based browser game is a possibility).
2D graphics is definitely the way to go to keep things manageable, advanced effects is definitely a possibility. Content tools will be developed if necessary.
Talent needed:
I am looking for a motivated 2D graphics artist, I deeply appreciate pixel art, vector art and stylized graphics. But if you are good at what you do then I'm sure we'll find a way to put our talent to use. I'm obviously not expecting industry quality by any stretch, but I will want to see samples of your previous work. I personally have experience and good understanding of graphics and layout in general and will more than happily engage in discussions.
Team structure:
Me - programmer, tools, etc
You - graphics, etc
Contacts:
Please contact me via PM and we will continue via email or instant messaging from there.
Previous Work by Team:
My largest project to date is Expression 2 for Wiremod (http://www.wiremod.com) (a digital circuits addon for Garrysmod) which I worked on for over 3 years. It is a specically designed programming language and tool designed to allow players to build technically advanced contraptions while still being accessible to non-programmers. It includes a from-the-ground-up implementation of a development environment inside the game. It has since spawned a great subcommunity within the Wiremod-community, it has been a truly fantastic experience.
To demonstrate the scale of the project, here's the reference documentation (http://wiki.garrysmo...ire_Expression2, 620k views) and here's a video of it in action (http://www.youtube.c...h?v=usUm60w2pwA), but just search for "Expression 2" on YouTube and you will find lots of player-made contraptions, here's one from a very talented player (http://www.youtube.c...h?v=_-NNMI3eAmA).
Here's a bunch of other personal projects I've developed:
http://www.youtube.c...h?v=o_w04e0yAx0 (SmartSnap an addon for Garrysmod that helps with building accurate contraptions)
http://home.syranide.com/gamepic.jpg (Something minecraft inspired, fast dynamic lighting/ambient occlusion and realtime destruction, infinitely generated world)
http://home.syranide.com/light.jpg (Something terraria inspired, fast dynamic lighting/ambient occlusion and realtime destruction)
http://home.syranide.com/isometry.jpg (A quick prototype of a game idea I had)
http://home.syranide.com/pxeditor.jpg (Voxel tile editor intended for the above prototype)
http://www.youtube.c...h?v=LPlQcqSNx7A (A project with a few friends, I implemented the physics and made the editor)
http://www.youtube.c...h?v=12vnOR4PoxE (A roller coaster made in Garrysmod, I designed most of the scenery)
http://home.syranide.com/geoclip.jpg (An implementation of geometry clipmaps)
Additional Info:
I personally love what ThatGameCompany has done with their games and simpler games like Small Worlds (http://www.rathergood.com/small_worlds) and Knytt (http://nifflas.ni2.s...e=Knytt+Stories), very simple but yet there's something about them that makes them so much better than "they should be". I'm not specifically talking about platformers, but simply the idea that good mechanics and a bit of polish can make for really interesting games. Which is something I'm personally very interested in, not to create a game with the most features and the best graphics, but a game that is polished to the point that it just feels right (and one that can actually be finished by us before we die of old age).
Feedback:
ANY