Original Post
Hi guys, i'm trying to create cubes using XNA primitives, but i don't understand how to use triangle to make then. Help?
I made the first face, but i don't know how i can do the rest.
[color="#666666"][font="Arial"]
[source lang="cs"][/font][color="#666666"][font="Arial"]
[color="blue"]this.triangleStrip = [color="blue"]new [color="#2B91AF"]VertexPositionColor[4];
triangleStrip[0].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(450, 400, 0);
triangleStrip[1].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(550, 400, 0);
triangleStrip[2].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(450, 500, 0);
triangleStrip[3].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(550, 500, 0); [/font]
[color="#666666"][font="Arial"][/source][/font]
I made the first face, but i don't know how i can do the rest.
[color="#666666"][font="Arial"]
[source lang="cs"][/font][color="#666666"][font="Arial"]
[color="blue"]this.triangleStrip = [color="blue"]new [color="#2B91AF"]VertexPositionColor[4];
triangleStrip[0].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(450, 400, 0);
triangleStrip[1].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(550, 400, 0);
triangleStrip[2].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(450, 500, 0);
triangleStrip[3].Position = [color="blue"]new [color="#2B91AF"]Vector[color="#2B91AF"]3(550, 500, 0); [/font]
[color="#666666"][font="Arial"][/source][/font]