Original Post
And it seems great. I've been working with XNA for a while now and slowly achieving my goal of creating a terrain LOD algo, and making it look good.
But now looking at the UDK, first licensing is nice and straight forward, also it's regularly updated!
Basically ive been working with XNA trying to realise certain goals, but now UDK looks like a great alternative.
Anyone here got any experience using it? And how would you describe it's strength's and weakness's ?
Is it formulaic, that is, will games using the UDK tend to look the same and feel the same, or can we create our own shaders for it, our own animations etc etc?
Bit rambling, but yeah, hope to hear some feedback on it.
Cheers.
P.S. Feel free to talk about the CryEngine 3 whats-it too.
But now looking at the UDK, first licensing is nice and straight forward, also it's regularly updated!
Basically ive been working with XNA trying to realise certain goals, but now UDK looks like a great alternative.
Anyone here got any experience using it? And how would you describe it's strength's and weakness's ?
Is it formulaic, that is, will games using the UDK tend to look the same and feel the same, or can we create our own shaders for it, our own animations etc etc?
Bit rambling, but yeah, hope to hear some feedback on it.
Cheers.
P.S. Feel free to talk about the CryEngine 3 whats-it too.