Original Post
I havnt tought of the name of the game and the character yet
GOAL: To find treasure ....
Resources:
Player is having many instruments with him he juss need to know what they do
for which an animation is given as a hint for each instrument.
At begining player is fling in his helicopter to reach at the destination of treasure..
scene1:
Player's helicopter is crashing and he cnt control it.
He sees a valley ahead which is approx 1000 m*m in area (tht information is given as he can infer this by looking at valley)
at a distance of 1km(tht information can also be infered)
He can know the speed of the helicopter using speedometer.
One of the resources he is having is parachute.(speed by which parachute lands is also given)
Instruments which he/she has to use is
Wind wane(Wind direction is measured with a wind vane ,this information is provided with the instrument)
Aneometer(Wind speed is measured with an anemometer simillarly this information is also provided in the begining through animation)
Now what all he has to know to land at the valley
1.The speed of helicopter.
2.The wind speed and direction.
3.His landing time with parachute.
Using all this information he can calculate the exact distance from where he has to jump to land at valley.(if he/she knows the concept of projectile motion)
By this i m tring to teach the concept of projectile motion in physics.
As a hint this concept is demonstrated by an animation.
Currently I am developing this game using actionscript3
I need suggestions to improve my idea and adding more fun into it..
GOAL: To find treasure ....
Resources:
Player is having many instruments with him he juss need to know what they do
for which an animation is given as a hint for each instrument.
At begining player is fling in his helicopter to reach at the destination of treasure..
scene1:
Player's helicopter is crashing and he cnt control it.
He sees a valley ahead which is approx 1000 m*m in area (tht information is given as he can infer this by looking at valley)
at a distance of 1km(tht information can also be infered)
He can know the speed of the helicopter using speedometer.
One of the resources he is having is parachute.(speed by which parachute lands is also given)
Instruments which he/she has to use is
Wind wane(Wind direction is measured with a wind vane ,this information is provided with the instrument)
Aneometer(Wind speed is measured with an anemometer simillarly this information is also provided in the begining through animation)
Now what all he has to know to land at the valley
1.The speed of helicopter.
2.The wind speed and direction.
3.His landing time with parachute.
Using all this information he can calculate the exact distance from where he has to jump to land at valley.(if he/she knows the concept of projectile motion)
By this i m tring to teach the concept of projectile motion in physics.
As a hint this concept is demonstrated by an animation.
Currently I am developing this game using actionscript3
I need suggestions to improve my idea and adding more fun into it..