Original Post
Hi Guys,
I have a 3D Volume Texture and I want to generate MipMaps for it. I looked through the DX Documentation and the Web without finding something useful.
My questions:
1. Is there a way to let DX generate the MipMaps automatically? It seems OpenGL is able to do this...I guess no...
2. What would be the best way to generate them myself?
My idea so far: Bind the mip-levels of the 3D-Texture as Render Targets and fill them with averaged values from the higher levels via vertex/geometry/pixel shaders. But how can I bind the different MIP-Levels of a 3D Texture as RenderTargets?
Thanks in advance for any Input/Pointers,
XBTC
I have a 3D Volume Texture and I want to generate MipMaps for it. I looked through the DX Documentation and the Web without finding something useful.
My questions:
1. Is there a way to let DX generate the MipMaps automatically? It seems OpenGL is able to do this...I guess no...
2. What would be the best way to generate them myself?
My idea so far: Bind the mip-levels of the 3D-Texture as Render Targets and fill them with averaged values from the higher levels via vertex/geometry/pixel shaders. But how can I bind the different MIP-Levels of a 3D Texture as RenderTargets?
Thanks in advance for any Input/Pointers,
XBTC