Original Post
I am pretty well accomplished in 2d math. I have written several games but 3D math I never learned.
I am thinking along the lines:
Given a quad and a normal how to calculate the counter-clockwise triangles.
How to calculate if 2 quads or triangles intersect.
How to calculate a bounding rectangle and sphere of an object.
I am a real newbie at this, I can't even understand most of the formula's I find on-line.
I have taught myself everything about programming and most things I know about math but now I don't even know where to begin. what basics I need nor where to find them
Thanks for any help
I am thinking along the lines:
Given a quad and a normal how to calculate the counter-clockwise triangles.
How to calculate if 2 quads or triangles intersect.
How to calculate a bounding rectangle and sphere of an object.
I am a real newbie at this, I can't even understand most of the formula's I find on-line.
I have taught myself everything about programming and most things I know about math but now I don't even know where to begin. what basics I need nor where to find them
Thanks for any help