Original Post
I'm trying to get a look at ShaderReflection but i get an exception on its constructor.
selectedFile is the MiniTri 11 fx file. The disassemble seems to work.
I tried to enable unmanaged debug, but as its a "SlimDX.D3DCompiler.D3DCompilerException", i'd guess it originates in "D3DCompiler_43.dll".
but all i get is :
ShaderBytecode bytecode = ShaderBytecode.CompileFromFile(selectedFile, "fx_5_0", ShaderFlags.None, EffectFlags.None);
var text = bytecode.Disassemble();
ShaderReflection reflection = new ShaderReflection(bytecode);selectedFile is the MiniTri 11 fx file. The disassemble seems to work.
I tried to enable unmanaged debug, but as its a "SlimDX.D3DCompiler.D3DCompilerException", i'd guess it originates in "D3DCompiler_43.dll".
but all i get is :
A first chance exception of type 'SlimDX.D3DCompiler.D3DCompilerException' occurred in SlimDX.dll
An unhandled exception of type 'SlimDX.D3DCompiler.D3DCompilerException' occurred in SlimDX.dll
Additional information: E_FAIL: An undetermined error occurred (-2147467259)