Original Post
Team name:
Runningbird Studios is an Indie group looking to produce our first flag ship MMO as well as some other games.
Project name:
Current Project is Verum Wars:The Forsaken
Brief description:
Verum Wars:The Forsaken is our flagship MMO that is going to be a sci fi rpg with fps combat elements.

Imagine a dynamic, seemingly border-less universe complete with explorable and diverse planets, asteroids, nebulas, and abandoned mining stations. Now imagine the ability to explore, trade, and fight along side your friends in that universe, this is our dream for Verum Wars .
[size=2]Setting:
Runningbird Studios is an Indie group looking to produce our first flag ship MMO as well as some other games.
Project name:
Current Project is Verum Wars:The Forsaken
Brief description:
Verum Wars:The Forsaken is our flagship MMO that is going to be a sci fi rpg with fps combat elements.

Imagine a dynamic, seemingly border-less universe complete with explorable and diverse planets, asteroids, nebulas, and abandoned mining stations. Now imagine the ability to explore, trade, and fight along side your friends in that universe, this is our dream for Verum Wars .
[size=2]Setting:
- The Psionic War has taken its toll, Earth has begun to change for the worst. Many species of animals and plant life have changed to suit the hostile new world thrust upon them. What is left of humanity has nearly lost hope. A system wide call to arms has been given but, many fear it is already to late. Rumors are circulating that our only chance of survival is to leave our home-world. It is a time of despair, but their are some who have not been changed. These hardy folk (Earth NPCs) have decided to take on the hazards of this new harsh and alien world. They still call themselves Terrans and have found "new" hope in the "old" bio-domes. Built centuries ago to help regenerate our planet of pollution and return life to dead regions, the "Domes" have gained a new calling. They have become our last stand against the plot that so cleverly reduced our species to its current condition and a new home from which to re-claim our dying planet.
Target aim:
Retail
Compensation:
we are offering a percentage of potential revenue.
Technology:
Hero Game Engine, 3D Studio Max, FMOD, Speedtree, Photoshop, Gimp, Blender
Talent needed:
Concept Artist
Character Modeler
3D Artist
World Designer
Team structure:
Jason Burch: Lead Game Developer (Programmer, backup 3D artist, & 2D Art)
Jessee Wit: Game Mechanics, Story Line
Kevin Redmond: Lead QA
Craig Strohl : QA / Tester
Ivan Lopez : World Designer / 3D Artist
Michael Radke: Game Developer
Jose: Composer / Musician
Ben Hornibrook: 3D artist.
Mark Gering: 2D Artist
Website:
OurSite
Contacts:
jburch@runningbirdstudios.com
Previous Work by Team:
We have designed a full blown network engine for game engines called ChasGui.
Also we have worked on 2 iPhone games that are yet to be released.
Created many game assets for other game engines such as Torque, Unity, and a few others.
Feedback:
ANY
