Original Post
I have been looking at the Rastertek DirectX 11 tutorials which have been helpful but noticed they use D3DX10Math instead of XNAMath. So have been trying to modify it to use XNAMath but having no luck so far. Has anyone tried changing the tutorials to use XNAMath before? Also is it beneficial for me to use XNAMath instead of D3DX10Math or does it really not matter as to which one is used. I also attached a zip file containing the tutorial I have been trying to change to use XNAMath incase anyone would like to take a look and see what I'm missing to get it to work correctly.