Original Post
Is it possible to assemble a shader in D3D11 ? (as opposed to compiling it) ?
It was possible in D3D9, i've used it.
If not, can you offer alternative methods to do it ?
Perhaps there is a way the hlsl assembly to the D3DX11 compile function somehow?
Edit: i DO NOT have access to the shaders hlsl code.
Thanks,
Yoel.
It was possible in D3D9, i've used it.
If not, can you offer alternative methods to do it ?
Perhaps there is a way the hlsl assembly to the D3DX11 compile function somehow?
Edit: i DO NOT have access to the shaders hlsl code.
Thanks,
Yoel.