Original Post
Hi guys, please take a look at the image below. I want to set the purple area to z=0 and the green area to z=1, then render like normal. I was thinking I could call Clear() with z=0 then render a quad for the green area and set the z=1 values that way, I need to specify the green area in world coordinates (at a specific world z) so I don't know how I would do that.
Any help would be appreciated. Thank you.
Any help would be appreciated. Thank you.