Original Post
The 'vision' problem was solved with Numentas Neo-Cortex inspired algorithm
http://numenta.com
Mobile computing pioneers Jeff Hawkins and Donna Dubinsky founded Numenta to develop a new approach to machine intelligence first described in Hawkins' book On Intelligence.
After a few years of hard work, we have made great progress. The key invention is a new learning algorithm that automatically finds patterns in streams of data and predicts what is likely to occur next. The core of the algorithm is described here (pdf, video).
Numenta is developing what we believe will be a category-defining product based on this technology. The product promises to dramatically reduce the cost and difficulty of extracting value from any type of data.
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The PDF with Psuedocode is free to implement.
I have been applying this to the 'Tron light cycle' algorithm problem for awhile and believe it is the only way to solve part of the problem.
Our basic recognition system relies on bottom up input.
More advanced systems route info to recurse top down and bottom up to refine inputs.
Motor control is top down output and based on memory.
According to the book On Intelligence it may also be used for motor output (such as controlling legs on digital spider or real world robot)
All our movements are memory read and as they are unfolding being continuously improvised with other memory movements and new memories being formed at the moment.
The algorithm handles projection (imagination)
By feeding this back into inputs (your seeing a low % and filling in the rest from memory) you are starting to run the algorithm how it sits in us.
Aside from what is written above if you take the time to study the algorithm, vision examples and Jeffs Videos what is your opinion on incorporating this into gamedev?
http://numenta.com
Mobile computing pioneers Jeff Hawkins and Donna Dubinsky founded Numenta to develop a new approach to machine intelligence first described in Hawkins' book On Intelligence.
After a few years of hard work, we have made great progress. The key invention is a new learning algorithm that automatically finds patterns in streams of data and predicts what is likely to occur next. The core of the algorithm is described here (pdf, video).
Numenta is developing what we believe will be a category-defining product based on this technology. The product promises to dramatically reduce the cost and difficulty of extracting value from any type of data.
=========
The PDF with Psuedocode is free to implement.
I have been applying this to the 'Tron light cycle' algorithm problem for awhile and believe it is the only way to solve part of the problem.
Our basic recognition system relies on bottom up input.
More advanced systems route info to recurse top down and bottom up to refine inputs.
Motor control is top down output and based on memory.
According to the book On Intelligence it may also be used for motor output (such as controlling legs on digital spider or real world robot)
All our movements are memory read and as they are unfolding being continuously improvised with other memory movements and new memories being formed at the moment.
The algorithm handles projection (imagination)
By feeding this back into inputs (your seeing a low % and filling in the rest from memory) you are starting to run the algorithm how it sits in us.
Aside from what is written above if you take the time to study the algorithm, vision examples and Jeffs Videos what is your opinion on incorporating this into gamedev?