Original Post
Hi all,
I've been toying with the idea of setting up some kind of RPG based around the traditional blog framework. Initially, I want to do it as an experiment - and because things like Blogger.com blogs are free and easy to edit - they seem like the ideal platform.
It's still an entirely abstract concept to me, which is why I'm pitching it here, to get the some creative dialogue.
I imagine the game to be something where people log in, the game content, as per a normal blog, is periodically updated and added by me in the form of, perhaps, a narrative post here, a scenario there etc... In essence, I would take on the role of a Dungeons & Dragons style dungeonmaster.
The resources and devices at my disposal for this are things that can be integrated into the blog and easily maintained, like polls (perhaps useful as a means of offering players a series of actions, or allowing them to affect changes to the game world), comments sections could be used as a way of letting multiple players publicly inter-communicate. So on and so forth,
Can anyone innovate further? Have any ideas? Any experience of this having been done previously?
How could this framework be applied to make the game an MMORPG?
Any ideas on how to give multiple players an individual experience within a universal game world?
Let me know what you think.
I've been toying with the idea of setting up some kind of RPG based around the traditional blog framework. Initially, I want to do it as an experiment - and because things like Blogger.com blogs are free and easy to edit - they seem like the ideal platform.
It's still an entirely abstract concept to me, which is why I'm pitching it here, to get the some creative dialogue.
I imagine the game to be something where people log in, the game content, as per a normal blog, is periodically updated and added by me in the form of, perhaps, a narrative post here, a scenario there etc... In essence, I would take on the role of a Dungeons & Dragons style dungeonmaster.
The resources and devices at my disposal for this are things that can be integrated into the blog and easily maintained, like polls (perhaps useful as a means of offering players a series of actions, or allowing them to affect changes to the game world), comments sections could be used as a way of letting multiple players publicly inter-communicate. So on and so forth,
Can anyone innovate further? Have any ideas? Any experience of this having been done previously?
How could this framework be applied to make the game an MMORPG?
Any ideas on how to give multiple players an individual experience within a universal game world?
Let me know what you think.