Skip to main content
GameDev.net gamedev.net
🔒 Locked

Why only D3DSWAPEFFECT_DISCARD for MSAA

Started by honfrey Jan 21, 2012 at 3:05 PM 1 replies 1.6k views
Original Post
honfrey
honfrey
Hi,
I try to understand what will GPU do with the different swap effects. I can't understand this in the document for D3DSWAPEFFECT_DISCARD : This is also the only swap effect that may be used when specifying a value other than D3DMULTISAMPLE_NONE for the MultiSampleType member of D3DPRESENT_PARAMETERS. Why multi sample only supports discard swap effect? For flip swap effect, can't it just render to the multi sampled back buffer then swap the pointer? For copy swap effect, can't it just cope the multi sampled pixel?
Could someone help? Thanks.
Zoner
Zoner
The hardware has to convert the buffer to a non MSAA bitmap before it can be fed to the display
http://www.gearboxsoftware.com/
honfrey
honfrey
Thanks Zoner

Topic Locked

This topic has been locked by a moderator. New replies are not allowed.

Sign in to reply to this topic.