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Unity C# Programmer Wanted

Started by MichaelGordonEdwardJarvis Jan 22, 2012 at 10:20 PM 0 replies 1.7k views
Original Post
MichaelGordonEdwardJarvis
MichaelGordonEdwardJarvis
Company:
MooView Games Inc.


Game Name:
all_characters_with_logo_720.png


Brief description:
The Curse of Kullvaria is an iOS, pirate themed, twin stick shooter. We have been in development since January 2011. Starting part time after work we have recently switched to full time. We have over 1000 hours dedicated to this game between the two of us. (see team members)

The story revolves around our hero, Hugo Cannon Tredder, a man of solidarity and
surprising intellect. An avid reader, he consumes legends before bed and myths for breakfast. Coming across one such legend about a hidden island that was supposed to have held priceless treasures, crystals of all shapes and sizes whose power would grant you immortality or instant death if you were not careful...

Down on his luck and low on cash, Hugo is out for his last hurrah. What mysteries will he find when he gets there?! Find out!

---

Our first level is centred around Hugo's ship. The level loads with Hugo awakening on his ship, a bit bewildered as to what has happened. To his surprise he has woken up in the middle of a raging battle, with the Abaddon (Giant Squid) taking hold of his ship! Enemies are pouring on to the decks in search of the man that seeks to plunder their island.

Hugo must defend himself and his ship.



Target aim:
We are going to be selling our game on the Apple App Store.

This is our Version 1. goal.

[color=#4169E1]The Curse of Kullvaria: Version 1.0
[color=#FF8C00]Version 1.0 Submission Date - TBD - [color=green]Price: $1.99

  • Twin Stick Isometric Shooter
  • Pirate Genre
  • iCloud Saving Mechanics (tentative)
  • 40+ Achievements
  • High Score Leaderboards
  • 2 Player Co-op (very tentative)
  • Universal App
  • First version will feature 1 survival level
  • 5 unique enemies
  • A slew of statistics
  • Interactive environmental weapons (Ship Cannons)

    Compensation:
    We can not pay up front.

    We can however, pay you one of two pays:

    1: An agreed upon monthly wage to be paid whence we get the appropriate finances. This could be before, OR, after the project has launched on the App Store. We both have daily jobs ourselves, and honest to goodness bills to pay, but we have started a savings just for things like this.

    2: We are willing to pay in a percentage of profit gained from the sales, up to a certain point. (amount to be determined in negotiations with you). Contracts will be made to reflect any agreements discussed, and be signed by both parties, us and you. We are committed to paying you!



    Technology:
    iOS (3GS and above)
    Unity 3D
    C#



    Talent needed:
    We are looking for one (1) employee who is proficient in C#.
    Tasks expected: All Programming.

    Unfortunately due to previous unfortunate circumstances we can not dedicate time to anyone that can not supply a portfolio of work you have accomplished in the past. This can be anything from pieces of code you are proud of to, and more noticeably mods that you have worked on. Have you created a great Minecraft mod? Great! We would love to see it!


    Team structure:
    Michael Jarvis / Geta-Ve: Modeller, Texture Artist, Writer, Concept Artist, Producer
    Raveen Rajadorai / Ollarin: Rigger, Animator, Texture Artist, Concept Artist, Technical Director



    Website:
    You can check our progress at:

    Kickstarter
    MooViewGames.com

    Facebook.com/Kullvaria

    TouchArcade - Description Thread
    TouchArcade - Media Link Thread


    YouTube

    Blogger


    Contacts:
    You can contact myself, Michael Jarvis, at
    mooviewgames@gmail.com


    Previous Work by Team:
    Raveens Portfolio

    Michael's Demo Reel
    Michael's Portfolio



    Additional Info:
    We realize that our lack of up front payment will put off most programmers, but we are hoping that there is someone out there willing to give us a little bit of their free time. You can't know how embarrassing it is for us not to be able to pay you up front, and if we could change this fact we would, if only for the simple fact that we would get 10 fold more applicants. But, we can't, so we are left to the mercy of your kind nature. tongue.png

    We are looking for someone that enjoys what he or she does and is as dedicated as we are. You don't have to be an all star programmer, but you must have the passion and the want to further your own skills. We want someone that wants to be a part of our team. A third leg. Your input will be as valuable as our own. We want Kullvaria to be your baby as well as ours.

    If we find that we work well together, and that the game is as successful as we all hope then there is definitely room for permanency with us, providing, obviously, that the game is successful and we do well as a company. We allow you to work from where ever you are located utilizing DropBox as our main hub for the project.

    You must be willing to sign contracts and NDA's if you choose to work with us.



    We are both friendly guys and joke around a lot. We aren't slave drivers but we DO have a game to finish. smile.gif

    I, Michael Jarvis, love most music, favourite movies include Moulin Rouge and both Kung Fu Panda's. My favourite book series is The Nightside by Simon R. Green.

    Raveen loves classical music and his favourite movies are Star Wars (4,5,6 obviously) and Lord of the Rings trilogy. His favourite book series is The New Jedi Order!


    Here are some ingame screenshots, obviously everything in them are to be considered works in progress, but this should give you a sense of where we are in the project so far. Feel free to visit our YouTube channel for some gameplay videos. smile.gif

    [color=#ff0000]HUGE NOTE: We are no longer utilizing UDK, please don't be misled! We have now switched to Unity!

    cofk_ingame1_aug_21_2011.jpg


    cofk_ingame2_aug_21_2011.jpg


    cofk_ingame3_aug_21_2011.jpg


    cofk_ingame4_aug_21_2011.jpg



    Feedback:
    ANY

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