Original Post
I'm looking for some good resources / books on learning directx..
I've made a fixed pipeline opengl renderer earlier, but I've never implemented shaders before. I have read most of Real-Time Rendering (Möller, Haines and Hoffman) so I've got some theory..
I'm also planning to buy the CG shader tutorial book, but I'm after a book or a good resource on how directx works.. I'm working my way through the directx 11 sdk tutorials now..
I've made a fixed pipeline opengl renderer earlier, but I've never implemented shaders before. I have read most of Real-Time Rendering (Möller, Haines and Hoffman) so I've got some theory..
I'm also planning to buy the CG shader tutorial book, but I'm after a book or a good resource on how directx works.. I'm working my way through the directx 11 sdk tutorials now..