Original Post
Hi.
im creating a dead simple 2D game. the game consists of a grid that is15x11. each entity takes up 1 square on the grid. The AI for one particular type of enemy should find a path to the player and move to him. each square in the grid is either open or the enemy to pass through or its not. Enemies pass through each other so they can ignore each others existance.
What method would i use to implement this path finding? simplicity over performance. its a tiny game world after all.
im creating a dead simple 2D game. the game consists of a grid that is15x11. each entity takes up 1 square on the grid. The AI for one particular type of enemy should find a path to the player and move to him. each square in the grid is either open or the enemy to pass through or its not. Enemies pass through each other so they can ignore each others existance.
What method would i use to implement this path finding? simplicity over performance. its a tiny game world after all.