Original Post
Hi, I'm having some performance problems with a game. I'd like to find out which graphics API it uses( DDraw, Direct2D, etc.) to see if there's something I can tweak in windows, or otherwise, to make it run better.
It's purely a 2D game, called Distant Worlds. On my system(Win7 64bit) it's not using my graphics card at all, just the CPU. People on XP are not reporting graphics slowdowns however. This initially led me to believe that it might be using DDraw, since I believe they removed hardware acceleration support for that API with Vista/7. I once had a similar problem with the DDraw game Space Empires 5 which would run great on WinXP but not on Vista or 7.
The only .dll files in the game directory is couple of lua5.1 and interop files. The game requires DirectX( it uses DirectSound ) but I don't know if it's related to the graphics. It also requires .NET framework.
Anyway, if it really is DDraw then I suppose there's not much that can be done about the performance. But I'd like to know for sure. Is there an easy way to do this?
It's purely a 2D game, called Distant Worlds. On my system(Win7 64bit) it's not using my graphics card at all, just the CPU. People on XP are not reporting graphics slowdowns however. This initially led me to believe that it might be using DDraw, since I believe they removed hardware acceleration support for that API with Vista/7. I once had a similar problem with the DDraw game Space Empires 5 which would run great on WinXP but not on Vista or 7.
The only .dll files in the game directory is couple of lua5.1 and interop files. The game requires DirectX( it uses DirectSound ) but I don't know if it's related to the graphics. It also requires .NET framework.
Anyway, if it really is DDraw then I suppose there's not much that can be done about the performance. But I'd like to know for sure. Is there an easy way to do this?