Original Post
Hi everyone!
Is multithreading nessecary for real time 3d games, because I´ve always done it in the way to call update and paint in a loop without threading.
So my question: Do I need to/should use multithreading or is it better without it?
Thanks in advance!
Is multithreading nessecary for real time 3d games, because I´ve always done it in the way to call update and paint in a loop without threading.
So my question: Do I need to/should use multithreading or is it better without it?
Thanks in advance!