Original Post
I have this idea or concept that I want to explore.. I've played alot of Settlers, Anno and Victoria style games. They all feature production chains in one way or another. There are also varying degrees of goods transportation and technology advancement in those games.
I want to expand on all of this a bit. My idea is that the player crashes his spaceship on a primitive inhabited planet. There are settlements of greatly varying technological levels, but nothing too great. The inhabitants are quick learners however. The player is obviously technologically advanced, but he lacks manpower and natural resources to reach his goal (get back home? dominate the planet? kill the other crashed players?) so he needs to interact with settlements to create trade arrangements etc. The player would share technology in return for goods perhaps, different goods on different settlements.
Some settlements might view the player as a god while some might think of the technology as witchcraft and try to kill him. The player might form agreements through kindness, through threats of violence or making the settlements dependent on him for goods.. At first, all settlements are selfsustaining with only minor needs and desires. They have their fish and water. When the player introduces wine, it's considered a luxury, but (assuming a stable supply for a while) then turns more and more into something that is expected/needed. If the supply was to be cut off at that point, the settlement would be in great trouble (Die? Stop producing goods? Turn violent?).
The player can also open new settlements but would need to invite or force people to move there somehow.
A large part of the game would be to organize transports. At first you would have people carrying around stuff in backpacks then wheelbarrows then donkeys (or whatever equivalent they have on that planet) then trains etc.
Another part could be battles. While you may come in peace, an allied settlement might get attacked by another and require your help to create better defenses..
So what do you think? What ideas would you like to see in it?
I want to expand on all of this a bit. My idea is that the player crashes his spaceship on a primitive inhabited planet. There are settlements of greatly varying technological levels, but nothing too great. The inhabitants are quick learners however. The player is obviously technologically advanced, but he lacks manpower and natural resources to reach his goal (get back home? dominate the planet? kill the other crashed players?) so he needs to interact with settlements to create trade arrangements etc. The player would share technology in return for goods perhaps, different goods on different settlements.
Some settlements might view the player as a god while some might think of the technology as witchcraft and try to kill him. The player might form agreements through kindness, through threats of violence or making the settlements dependent on him for goods.. At first, all settlements are selfsustaining with only minor needs and desires. They have their fish and water. When the player introduces wine, it's considered a luxury, but (assuming a stable supply for a while) then turns more and more into something that is expected/needed. If the supply was to be cut off at that point, the settlement would be in great trouble (Die? Stop producing goods? Turn violent?).
The player can also open new settlements but would need to invite or force people to move there somehow.
A large part of the game would be to organize transports. At first you would have people carrying around stuff in backpacks then wheelbarrows then donkeys (or whatever equivalent they have on that planet) then trains etc.
Another part could be battles. While you may come in peace, an allied settlement might get attacked by another and require your help to create better defenses..
So what do you think? What ideas would you like to see in it?