Original Post
I have just finished making a master server for my multiplayer game to keep track of servers. It works fine on localhost, I can register a server and a client can retrieve it.
When I try to test it over the internet so that a master server and a server are ran either on the same computer or on two different computers behind the same router, the server is unable to find the master. I have setup port forwarding for the two computers behind the router. For both computers, there are static ip:s that are visible from the internet. Could the problem be due to NAT?
When I try to test it over the internet so that a master server and a server are ran either on the same computer or on two different computers behind the same router, the server is unable to find the master. I have setup port forwarding for the two computers behind the router. For both computers, there are static ip:s that are visible from the internet. Could the problem be due to NAT?