Original Post
Hello!
Me and a friend are making a space shooter game, and have a little problem with collision.
Our world is devided into 8 pieces because it's too large to just have one texture.
We have a moving camera that follow the avatar in the world. What we want to have is background-collision on all background textures.
We have followed the "The road not taken tutorial" for pixel collision. We got the collision working on a single background texture, we have no idea how to do it when we have multiple background textures.
Is it a good practice to do the pixel collision when we have multiple background textures or is there a better way to go at it?
(click the link to see the level.)
http://imageshack.us/photo/my-images/338/gluttonymapladdaupp.jpg/
Me and a friend are making a space shooter game, and have a little problem with collision.
Our world is devided into 8 pieces because it's too large to just have one texture.
We have a moving camera that follow the avatar in the world. What we want to have is background-collision on all background textures.
We have followed the "The road not taken tutorial" for pixel collision. We got the collision working on a single background texture, we have no idea how to do it when we have multiple background textures.
Is it a good practice to do the pixel collision when we have multiple background textures or is there a better way to go at it?
(click the link to see the level.)
http://imageshack.us/photo/my-images/338/gluttonymapladdaupp.jpg/