Original Post
Hello Gamedev,
While i recently decided to further pursue one of my idea's, I've hit a bit of a roadblock. In this idea, four people are trapped in a haunted house
and need to escape. These four have access to various weaponry from different time periods in order to defend themselves from all manner of monsters that reside in this house. My question to you is-
How do i create a game that is both co-op oriented, and frightening? games like left 4 dead did a great job in introducing the idea, but its linear design and near unlimited amounts of ammo didn't really help in the "scare" factor. Why bother running away or sneaking around when you can just pump it full of lead? One suggestion i got from a friend was to limit the amount of supplies available, is there anything else i could do to help balance the spook to shoot ratio?
While i recently decided to further pursue one of my idea's, I've hit a bit of a roadblock. In this idea, four people are trapped in a haunted house
and need to escape. These four have access to various weaponry from different time periods in order to defend themselves from all manner of monsters that reside in this house. My question to you is-
How do i create a game that is both co-op oriented, and frightening? games like left 4 dead did a great job in introducing the idea, but its linear design and near unlimited amounts of ammo didn't really help in the "scare" factor. Why bother running away or sneaking around when you can just pump it full of lead? One suggestion i got from a friend was to limit the amount of supplies available, is there anything else i could do to help balance the spook to shoot ratio?