Original Post
Right now, my tracers are just lines drawn in a batch with alpha transparency. These suffer from the obvious problem of always being 1 pixel thick; im using XNA so I cant set the line width, and anyway, this effect doesnt look nice. For lasers, I have an X cross-sectioned pair of translucent quads aligned along the direction of travel which looks OK but laser beams are somewhat thicker than tracers, and always go from point A to point B meaning that the ends usually aren't visible (they look horrible anyway).
What I want is an idea for implementing nice looking tracers supporting tiny (bullets from a machinegun) to thick trails, in 3d.
What techniques can I use?
What I want is an idea for implementing nice looking tracers supporting tiny (bullets from a machinegun) to thick trails, in 3d.
What techniques can I use?