Original Post
Hi
I do:
for x < 128
for z < 128
returns a height map (y).
now I'd want to rotate (opengl glpoints glvertex2f) that with a given angle around the centre.
Any ideas/help?
Many thanks
Michael
I do:
for x < 128
for z < 128
returns a height map (y).
now I'd want to rotate (opengl glpoints glvertex2f) that with a given angle around the centre.
Any ideas/help?
Many thanks
Michael