Original Post
Working on a game, and i've got all the menus and sound system going, now I have to implement the 2d gameplay. It's not very intense 2D, it's a full screen tiled board with a few small sprite animations, no 3D or exotic 2D techniques needed. Most android tutorials I see use opengl, which seems like it might be a bit overkill for this type of 2D, but then again I don't want any weird tearing or skipping going on if I use regular system drawing calls. I'd probably prefer system calls since it's less setup, but i'll go with whatever works.