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Sprites not recieveing Anti-Aliasing

Started by DividedByZero Mar 4, 2012 at 2:13 AM 1 replies 1.4k views
Original Post
DividedByZero
DividedByZero

Hi Guys,

I have created a quick framework for a game I am working on that uses sprites for all of the graphical content.

I have turned on AA in d3dpp.

d3dpp.MultiSampleQuality=2;
d3dpp.MultiSampleType=D3DMULTISAMPLE_NONMASKABLE;

But, the AA doesn't seem to have any effect on my sprites. The edges are still clearly pixelated with no blending at all.

Is this normal for sprites in DirectX 9.0c?

Also, the sprites are in screen space if that makes any difference.

Thanks in advance smile.png

wizzy121
wizzy121
How did you solve it?

Are you using D3DXSprite or roll-your-own??

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