Original Post
Hello,
I have one maybe stupid question, but because I'm beginner in engine programming and never worked with graphics I really need the answer so...
Does the graphic of the game depends so much on engine, or on the model ? so let's say my modeller will create some amazing model, will there be huge difference between how it will looks like on let's say Panda3D and Unreal Engine? I want to create my own engine in DirectX 11 but I'm really afraid that graphic will looks like graphic from '90s, so if it depends so much on engine, how can I improve it? How can I improve rendering, shaders and other things that are working with graphics?
I have one maybe stupid question, but because I'm beginner in engine programming and never worked with graphics I really need the answer so...
Does the graphic of the game depends so much on engine, or on the model ? so let's say my modeller will create some amazing model, will there be huge difference between how it will looks like on let's say Panda3D and Unreal Engine? I want to create my own engine in DirectX 11 but I'm really afraid that graphic will looks like graphic from '90s, so if it depends so much on engine, how can I improve it? How can I improve rendering, shaders and other things that are working with graphics?