Original Post
Which is the best way and format to export level/characters with polygons and textures, made in 3dsmax, directly to load in opengl or direct3d? (after making a proper loader of course)
The .max format is a mess and I dont understand it, I saw that also, but I dont know how its made:
http://www.multirender.com/showcase/tools/3dsmax-pipeline/
Thanks
The .max format is a mess and I dont understand it, I saw that also, but I dont know how its made:
http://www.multirender.com/showcase/tools/3dsmax-pipeline/
Thanks