Original Post
I am a student in China so please forgive my poor English. I have some problem with programming my Export plugin for 3Ds max. The plugin always crashed when I am calling IGameMesh->GetNumberOfVerts().I think that means I had some bad operations on heap memory,but I don't know how to find it.I used to use the Tool named Global Flags To find the memory problem for exe,but it did not work while I am debuging my plugin project( maybe I just did not config the tool correctly ).Dose any body can tell me how can I fix this problem,or just tell me how to debug the plugin correctly to find the location of bad memory operation.
here is the screen shot of my configuration.
[attachment=7669:None.jpg]
And my enviropment is VS2010 with maxSDK2012
Thank you very much
here is the screen shot of my configuration.
[attachment=7669:None.jpg]
And my enviropment is VS2010 with maxSDK2012
Thank you very much