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Some problem with dveloping 3Ds max plugin

Started by q3805508 Mar 13, 2012 at 11:19 AM 0 replies 1k views
Original Post
q3805508
q3805508
I am a student in China so please forgive my poor English. I have some problem with programming my Export plugin for 3Ds max. The plugin always crashed when I am calling IGameMesh->GetNumberOfVerts().I think that means I had some bad operations on heap memory,but I don't know how to find it.I used to use the Tool named Global Flags To find the memory problem for exe,but it did not work while I am debuging my plugin project( maybe I just did not config the tool correctly ).Dose any body can tell me how can I fix this problem,or just tell me how to debug the plugin correctly to find the location of bad memory operation.

here is the screen shot of my configuration.
[attachment=7669:None.jpg]

And my enviropment is VS2010 with maxSDK2012

Thank you very much
q3805508
q3805508
Finally I solved this problem

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